![]() ![]() ![]() The main attraction of the Tales Of series of games is its Action RPG style of gameplay. Both games are still naturally really fun and have fantastic gameplay in spite of their combat system differences. In Symphonia this means that four people can play the game together and each control a separate character, but in DotNW two of the four slots are taken up by monsters (which you collect and add who do add a fairly fun collecting and leveling up/class changing mechanic to the mix) leaving only 2 spots for actual players as monsters cannot be directly controlled. ![]() One thing that does stand out is that in both games your party has four characters. The story remains stronger in Symphonia though, as there are more characters to get to know and the plot is more weighty and exciting than that of DotNW. Both are still extremely fun, but understandably DotNW had five years and new console hardware to use to improve on things. One qualm I do have is that in Symphonia the monster models on the world map are still the black blobs from the original, it would have been nice to see them turn into full-fledged enemy models even though it doesn?t really affect gameplay.Ĭomparing the two games, DotNW definitely has better graphics and better technical gameplay in terms of the combat. Other than that I could not notice much difference between the HD remaster and the originals. The character models have also been spruced up slightly and look more defined. The most notable improvements come from the anime cut scenes that look even more gorgeous than they did on their original lower-resolution systems. Some portions of the game are affected by this FPS difference in minor ways, but nothing too major to note.Įven with the HD improvements the age of the graphics still shows through. ![]() If you haven?t played either of the originals it wouldn?t be too obvious, but to people more attuned to noticing things like that it could be picked up on fairly easily. This is definitely noticeable when playing the game, especially for someone like me who was used to the GameCube version. The one problem this brings is that the PS2 version of Symphonia ran at only 30 fps instead of the 60 fps on the GameCube. The Symphonia included here is a remake of the PlayStation 2 version (not the GameCube version) and Dawn of the New World (DotNW) is a remake of the Wii version. This game is an HD collection of the two older Tales games included, which originally came out in 20 respectively. It took me roughly 10 minutes total to install both games. The first time playing either will require an install on your system. When you first start up the game you are taken to a screen where you can access either of the included games. There is also a Collector?s Edition for $99.99 (whose features I discuss later) though I am not sure if much stock for it is still available. These games are also offered individually on the PSN for $19.99 each. The release includes both Tales of Symphonia and Tales of Symphonia: Dawn of the New World for $39.99 on a single disc. Namco Bandai have recently been showing a lot of love to their North American fan base and the new Tales of Symphonia Chronicles release on the PlayStation 3 is a great example of that. Progress: 9 hours of playtime in Symphonia, 6 hours of playtime in Dawn of the New World (Previously beat both original GameCube and Wii versions) Launch Price: $39.99 (both games on a physical disc) or $19.99 (each on the PSN store) Players: Symphonia 1-4, Dawn of the New World 1-2 ![]()
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